Design TV°

Get the Flash Player to see this player.
Doodling in a digital world
How artists and designers can embrace new technology.
Sustainable, local design
Turning waste from one creative business into another.
Starting a design business
Damian Cranney describes how he started up Belfast consultancy Frank Design on his own.
A theatre design for the 21st century
Graham Lister talks about the unique exposed design of the Curve Theatre that allows the audience to see behind the scenes.
Five things a design student should know
Branding consultant Damian Cranney offers up the combined wisdom of a famous designer and his own experience.
Ian Swift, Artist/Designer
Ian Swift discusses how he got into graphic design, and his recent move into visual art. From www.icould.com
Ghost in the machine: being an interactive designer
Rona Innes on what skills are needed to work in interactive design.
Wayne Hemingway
Wayne Hemingway on the importance of a portfolio over a qualification and the UK's creative leadership.
Managing director, design agency
Behind the scenes at a Brighton-based design agency.
Growing a Design
How developing a design brief with a client is like growing plants.
Transferable and peripheral skills
Tom Dixon on how skills like accounting, languages, marketing and manufacturing are needed succeed in design.
Making design bilingual
The challenges and benefits of doing design in English and Welsh.
The importance of hybrid training
Interaction designer Jason Bruges on training in multiple fields, such as architecture, set design, fine art, physics and music.
The pitch
Designer Simon Moss talks through the steps of preparing a pitch for a public art installation.

Doodling in a digital world

How artists and designers can embrace new technology.

Transcript

Jon Burgerman: "My name is Jon Burgerman and for a living, I guess I draw stuff. Sometimes those drawings are on the walls, sometimes they're on t-shirts, sometimes they're on paper or canvases. It can be anything, but it all begins with a drawing.

"I studied Fine Art at Nottingham Trent University. Before that, I did foundation, I did A-levels, I did GCSEs, I did art, I knew it was the only thing I really wanted to do. I just slowly picked up the odd job, the odd exhibition. I was in a lot of group shows, friends of mine, people I graduated with put on exhibitions so I'd contribute a few pieces. It was a really slow build. I did a few drawings for zines and short run publications, a lot of blogs, websites, just doing whatever came around that I could lend a drawing to, really. Over the years, it slowly kind of snowballed. I started to do a few more commercial things that were more in the public eye -- album covers, working for some household name brands. Not massive things, but enough that when I next introduced myself to someone or the next time someone went on my website, they could see 'ooh, he's worked for this thing and we've heard of them'. Each time I got a big job with a company, I thought 'This is it!' I had a part-time job for a while, but eventually, naturally I got so busy with my own work that I could give up that job and take the big leap into freelance.

"After I graduated, I did actually sit down with a book and try to learn how to use Flash. I would never really call myself an animator. Proper animation is difficult, time-consuming, it requires dedication. I don't have any of those things. But stuff like this is more like recording a drawing as you're doing it. So I've got this Wacom tablet, which is brilliant, and you can draw and just video what's happening in Photoshop. So I think there's lots of little tricks you can do with animation without having to be an animator, you can just get that sense of movement or energy about your work.

"The iPhone app that I've made with a company called ustwo in London, the app's called Inkstrumental. We came up with a rough idea for it together and then I supplied a lot of characters and backgrounds, and told them about the characters' personalities and stuff, which then informed the kind of sounds and the kind of feel for the entire game. So I'd go there for meetings periodically to test it and play with it, but it was a collaboration. I allowed them to do the things they're excellent at, and they allowed me to do the things that I'm OK at, drawing and the characters and the colours and the design. It's a window into the crazy little world in which my characters, and to a lesser extent myself, exist within.

"If you're an illustrator, you might work in traditional media and that's great and there'll always be interest in that and it will always have a quality that can't be fully reproduced digitally. But you still need to have a presence online, you still need to be able to e-mail people, you still need to have a website and be able to upload stuff and download stuff, edit things and crop images, how you can run your virtual office…those are just skills that you have to have. It's a bit like someone going into an office and saying 'I'm just going to work on this typewriter and I'm not going to get involved in e-mail'. It's ridiculous. Unfortunately or fortunately, that's just the way things are."

Page tools